Wow, this game is tremendous.

I debated a lot whether or not I wanted to give this a score of 10 or 9. There are a lot of arguments for a 9: the game is, frankly, a little bit janky, with weird looping dialogue options and broken fast travel and some very rare moments where you can see through the illusion that the game tries so desperately to construct.

But the world and the writing is just so good that it overcomes any possible trepidation. I have literally never laughed as often in any media as I did playing this game (as Haley can likely attest.) The world is beautiful and well-realized. The core plot — a noir at heart — is really fun, even if the final act is a little bit of a cop-out (no pun intended.)

The core gameplay is... extant? The dialog checks and branching logic were more of a useful delivery mechanism than anything fun in of itself. I want to play through the game again at some point, but I think some time away would be good.

But man, the writing. 10/10 for the writing alone.

★★★★★

Highlights

Moralists don't really have beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded. Centrism isn't change -- not even incremental change. It is control. Over yourself and the world. Exercise it. Look up at the sky, at the dark shapes of Coalition airships hanging there. Ask yourself: is there something sinister in moralism? And then answer: no. God is in his heaven. Everything is normal on Earth.

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About Disco Elysium

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I'm Justin Duke — a software engineer, writer, and founder. I currently work as the CEO of Buttondown, the best way to start and grow your newsletter, and as a partner at Third South Capital.

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